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Showing posts from June, 2011

# 7986 News by importance score

I have a plethora of issues with the consumption of news network news. I don't trust news people to be competent or fair. By the time I get wind of a story I should really know about, I can only find stories about the ramifications caused by the byproducts of the actual event. And for the most part, I'm not that interested in the fluffity fluff that editors/directors have to fill their papers/newscasts/web pages with. For these reasons, I only have three news sources - Wikipedia, the Onion, and my friend Fred. I'm not sure really the answer to all of these problems, but this idea seeks to fix the fluffity fluff. What if you have a news feed that instead of based on importance rank (e.g. most important on the front page, next important below that, etc.), is based on inherent importance of the story. Let's say score is given 1 to 100. Riot in Egypt is given a 90+, Quiet Riot reunion tour a 2. How would the score be determined? I don't know. Google hits? A crow

#6675 Froggersection

Okay, I've been ironing out the details of this for a few days (once the hamster wheel gets turning it's hard to shut 'er down). This is a bridge-less intersection where one road never has to stop. Permit me to illustrate in 8 easy steps. Yes, I did make this in so-elegant powerpoint 2003. Yes, some of the steps are doubled up. (You know. I had dreams of animating this thing.)

#7689 Learn statistics computer game

I'm thinking of a game where you can send out your lemmings to gather data on a population. Then it's up to you to crunch the data to estimate the factor in the population. This can then be compared with the true population numbers. Thus making statistics a little more grounded and meaningful. This could also help learn other population-based disciplines like public health or public policy. What is SIMS, but a trainer for Urban planning?